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Rumores Codex SpaceMarines

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1 Rumores Codex SpaceMarines em Seg Ago 05, 2013 7:30 am

Yeap !!! é a nova special weapon dos spacemarines, mas não se deixem enganar pelo nome, ela não vai fazer as mesmas cenas que a do Half-life2.
Não era agora que 40k ia começar a ter regras que nos permitem agarrar e atirar as minis dos adversários (Koof koof, warma/hordes).

Não o que as gravity-guns fazem é ferir o modelo de acordo com o armor save deles. Ex.: Com ela só é preciso um 2+ ao rolar pra ferir um terminator, um tyranid guant já só é ferido num 5+.

Eis os rumores:
Up for release in September is the new Codex: Space Marines.

- There will be 7 Ltd Ed varients. 6 of these will be covers for First Founding chapters, whilst the 7th will have Black Templars on the cover.

- New weapon family: Grav weapons. I believe these wound against the armour save (so terminators would be wounded as if they had a toughness of 2).

- First Founding chapters will be getting a substantial section each to themselves, so hopefully this can be looked as as Codex: Space Marines instead of Codex: Ultramarines. This will also show in a rule called Chapter Tactics, for which the effects depend on the chapter being played.

- There is a new armour type that at first glance looks to be somewhere between a terminator and a dreadnought - looking more closely, it appears to go over the marine's power armour however.
- This new armour can be armed in 2 ways, depending on the user. The devastator version has either a bolter array or missile launchers mounted on the chest armour, whilst the gauntlets can be armed with heavy bolters, lascannons or grav cannons. The assault version has a bolter array or frag launchers mounted on the chest armour, with assault drills mounted on the gauntlets.

- There are 2 new AA tanks. One tank veterans will already be familiar with as the Hunter, armed an AA missile launcher. The other tank mounts 2 tri-barreled turrets instead.

- There is a new tactical squad. Lots of options as you'd expect, but of particular interest will probably be the grav pistol and grav rifle.

- A new plastic Sternguard veteran squad.

- A new plastic Vanguard veteran squad.

- New plastic characters: a captain, a librarian and a chaplain.

Resumindo vão sair mais razões para as únicas listas jogáveis serem uma com muita flyers ou outra com muita bonequinho a pé.

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2 update em Qua Ago 07, 2013 7:33 am

Já não são rumores mas sim confirmações:

The guys are a heavy support choice. They're a marine cased in heavy armor with powerfist with lascannons under slung on one pic and heavy bolters on the other. Think of a heavier terminator armor that a marine straps into. I think this is where Chaos Oblits came from. They look to be on 40mm and I'm really starting to dig these models.

Plastic Chaplain:
Like other plastic HQ's that have come out. He is armed with a Crozius and bolt pistol. He has ornate armor and he is in a dynamic pose.

Plastic Librarian:
Same as above regarding previous HQ releases. He is helmetless and he's armed with a staff. He also has a wicked cherub flying off his pack pack. I really like this model.

The Hunter:
I believe this will be anti-air rhino. Its a cross between Vindicator Heavy Armor and a whirlwind style weapon mounted on the back. It comes with two cannons that have three barrels.

Vanguard Plastic:
I saw two separate pics one armed with TH/SS and one with a pair of Lighting claws, finally. Same Marine bodies just with some new iconography to freshen up the models.

Sternguard plastics:
These models look pissed off, GW really captured the old grizzled look. Sternguard have a marine with bald head w/ beard and another mohawk head! The bolters also have the drum magazines. I have seen the following combi-weapons flamer, melta, and plasma. GW did an amazing job on this kit, I'm super pumped for this kit.

Tactical Marines:
The Armor has been updated will small studs, purity seals, and some new leg poses. These will mix really well with the current tactical squad. Missile launch backpack in the new tactical squad matches the devastator one with robo arm. There is a new arm set that has a marine loading a magazine into his bolter.

Nova arma:

The graviton gun family has been with us since Rogue Trader, and just reappeared in the latest Forgeworld Horus Heresy book where they do this:

Graviton Gun: 18" S:* AP:4 Heavy1, Blast, Concussion, Graviton Pulse, Haywire

Graviton Cannon: 36" S:* AP:4 Heavy1, LargeBlast, Concussion, Graviton Pulse, Haywire

Graviton Pulse: Instead of rolling to wound normally with this weapon, any model caught in its blast must instead roll equal to or under their Strength on a D6 or suffer a wound (a roll od 6 always counts as a failure). After the Graviton pulse weapon has been fired, leave the Blast marker in place. This area now counts as both difficult and dangerous terrain for the next turn thanks to the gravity flux.

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3 preços em Qua Ago 07, 2013 7:16 pm

Já se sabe os preços:
Space Marines Products - Prices
Space Marine Codex
176 pages!!!!! $58
by Robin Cruddace
Cover pic is a close up Ultra Marine pointing forward into battle

War Zone: Damnos
by Phil Kelly
68pages $33

Space Marine Stalker/Hunter
The three barreled Stalker and the Single large barreled Hunter

Space Marine Reclusiam Command Squad
Includes Razorback 5 man command squad and a space marine chaplin

Space Marine Captain
1 model $30

Space Marine Librarian
1 model $30

Space Marine Strikeforce
39 models $220

Space Marine Centurion Devastator/ Assault Squad
3 models $78

Space Marine Tactical Squad
10 models $40

Space Marine Sternguard
5 models $50

Space Marine Vanguard
5 models $40

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4 pics das novas minis em Qui Ago 08, 2013 10:45 pm

Space Marine Centurions

Novo tanque de space marines

Assault marines

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5 Re: Rumores Codex SpaceMarines em Sex Ago 09, 2013 7:30 am

Outra das opções do novo tanque dos SM:

Libr., Chap e C.Master:

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6 Re: Rumores Codex SpaceMarines em Sex Ago 09, 2013 7:31 am

Incrível como os orks tornam tudo melhor:

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7 Re: Rumores Codex SpaceMarines em Dom Ago 11, 2013 8:00 am

Codex Space Marines Details
1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Notes on Centurions:

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricane bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Graviton weapons are AP:2

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8 Re: Rumores Codex SpaceMarines em Dom Ago 11, 2013 6:36 pm

Ultimas novidades, regras e pics:

Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

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9 Regras do novo codex em Ter Ago 13, 2013 7:30 am

Algumas das regras do novo codex:
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.

- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

6 new Chapter Relics
Grav Weapons have Concussive

-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.

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10 Mais regras em Ter Ago 13, 2013 8:44 pm

Mais regras do novo codex:
There are 6 different ones.
Two swords, one Bolter, set of armor, one Storm Shield and one banner
They range from 25pts to 65pts.
One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)

Graviton weapons - Have the Concussive special rule, but are not Blast weapons.
Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane
Stalker's anti-aircraft guns - S:7 AP:? Heavy4
Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

Ultramarines armies may choose 1 of the following three doctrines:
Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

Is now 275pts
Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
Marneus Calgar can take three Warlord traits.
The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

Tigurius is Mastery Level 3.
He knows all Psychic Disciplines.
He can re-roll his dice when determining his psychic powers.
He can re-roll Reserves rolls(even successful ones).
The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

5 points more expensive.

15 points cheaper.

Telion has the same points cost.
​Updated with sniper rules for 6th Edition.

Chronus is cheaper.
He increases the BS of his tank by +1.

Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
Any Character gets to Mastercraft one weapon for free.
Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
Otherwise essentially the same.

They all get the Stealth USR.
They get the ability to use their Jump Packs in the Movement and Assault Phase.
Shrike can only Infiltrate with Jump Infantry.

+1 to Jink saves
Autopass Dangerous Terrain tests
+1 to Hammer Of Wrath attacks
All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
Moondraken inflicts D3 Hammer Of Wrath hits.

Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

Costs +30pts more
Has the Eternal Warrior USR.
Units within 12" re-roll failed Morale and Pinning Tests.

Pedro Kantor makes Sternguard Veteran Squads into Scoring units.

All Iron Hands have the Feel No Pain USR on a 6+.
All Characters and vehicles have the It Will Not Die USR.
Iron Hands get a 1+ to Blessing Of The Omnissiah

A Black Templars army may choose one of the following:
"Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
"Crusaders" - Gain the Adamantium Will and Crusader USR's.
The Black Templars retain their current Ally Matrix.
The Black Templars may not take Librarians.
Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
May take a unit of Honor Guard.

Grants the Zealot USR to any unit he joins.
If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
Grimauldus has the It will not Die USR.
He has Wounds:3 and Attacks:3

The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
He may be the Warlord.
The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).

Now has Attacks:4 and Wounds:4.
Still has Orbital Bombardment.

Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.

There is only one level of Chaplain.
Now has Attacks:2 and Wounds:2.
Chaplain grants Zealot to any squad he joins.


Now has the It Will Not Die USR.


Can have Bikes
Cannot have Jump Packs
Cannot have Terminator Armor

3 points cheaper per Marine.
Access to Graviton weapons.

Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
There is no way to make Terminators into Troops choices or Scoring units.

No news to report.

WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

No news to report.

No news to report.

No news to report.

2 points cheaper per Marine (14pts each).
Access to a Graviton Rifle as a Special Weapon option.

2 points cheaper per Scout.
May take Land Speeder Storms as Dedicated Transports.

Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
They CANNOT charge after Deep Striking anymore.
1 point cheaper per Marine.
Jump Pack upgrade is 7 points cheaper per Marine.

4 points cheaper per Marine.

Possibly 4 points cheaper.

No news to report.

2 points cheaper per Marine.

WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

Unchanged in rules and points cost.

No news to report.

Transport capacity has dropped back down to 10.

Same point cost.

No news to report.

No news to report.

The Land Speeder Storm is now a Dedicated Transport for Scouts.


No news to report.

No news to report.

AV 12/12/10
S:7 AP:? Heavy4
Does NOT have Interceptor.

AV 12/12/10
S:7 AP:2 Heavy1, Armorbane
Does NOT have Interceptor.

Passenger Capacity - 10

Passenger Capacity - 12

​Passenger Capacity - 16

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11 Re: Rumores Codex SpaceMarines em Dom Ago 25, 2013 7:45 pm

Capa do novo codex:

Separadores do chapters principais:

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12 Novos Preços dos SpaceMarines em Qui Ago 29, 2013 5:24 pm

Here are the main Space Marine releases (in euros):

Codex Space Marines 47€
Vanguard Veterans 35€
Sternguard Veterans 40€
Centurion Devastators 62€
Stalker/Hunter 50€
Tactical Squad 35€
Command Squad 75€
Librarian 25€
Captain 25€
Space Marine Strikeforce 165€

There are also almost 40 new products including the 1st founding chapter books and a whole slew of the "missing" Apocalypse formations.

And last but not least how could be forget to mention this lovely gem:

Space Marine Chapter 1-Click-Deal 9,964,75€

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