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Rumores sobre os Novos Tyranids

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1 Rumores sobre os Novos Tyranids em Ter Ago 20, 2013 7:50 am


New Minis:
Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:
Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire



Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

Carnifex - significant cost reduction

Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

New Flyer - Fast Attack choice, the alternative build for the Harpy kit.



Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.
Resumindo: Algumas minis novas, modelos mais baratos (em termos de pontos) e pode-se levar mais do mesmo. "All hail the horde !"


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2 update - Rumores em Qua Ago 21, 2013 7:45 pm

Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

-Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

-Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.

- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.


Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.


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3 Re: Rumores sobre os Novos Tyranids em Dom Ago 25, 2013 7:59 pm


New Minis:
Tyranid Prime - finecast.
Harpy - Roughly size of the heldrake. Pretty much looks like the picture in prior codex.
Doom of Malantai  - clamshell package.
Parasite of Mordrax - clamshell package.
Mycetic Spore - New “Big Bug” kit
Termagants – New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
Tyrant Guard and Hive Guard - Dual-build plastic kit. 3 models. All options for either unit.
“BIG BUG” – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2 Attacks. SitW [Shadow in the Warp]
Tyranids will be receiving a large plastic monstrous creature. -the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord, $115.


New Rules:
Pyrovore gains Torrent and a steep points reduction.
Hiveguard gain Skyfire

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

Carnifex – significant cost reduction

Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

New Flyer – Fast Attack choice, the alternative build for the Harpy kit.

Ymgarl Genestealers – New special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an “enhanced ability” to ground Flying Monstrous Creature.
Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.

Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

Harpy / Erinye
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike
> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

Zoanthrope (Doom)/Genethrope
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Mycetic Spore/Mycetic Hive Node
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of “only buy 1 out of this list” kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Hormagaunts:
may add an additional 20 Hormagaunts

Equipment:
scything talons & adrenal glans

upgrades:
toxic sacks : (remain the same)
piercing talons : (+1 strength)
tyranid warrior (squad leader):

special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)leap: may charge +6” extra & do not lose initiative while charging through difficult terrain
they just keep coming: enemies firing at models with this rule suffer -1 bs. models with BS 1 must re-roll any successful hits on a model with this target.
synaptic back lash: after a model with this rules dies then all friendly units within 6” of the models death suffer a single strength 3 AP – hit.

Old one eye to have his toughness increased

tyranid warriors
may add an additional 3 models
WS: 5
T: 5
SV: 4+

Equipment:
piercing talons, leap, synaptic back lash,

special rules:
will of the hive mind

upgrades:
toxic sacks: (read above)
adrenal glands: (read above)
range biomorph exoskeleton: (+1 bs)
increased exoskeleton: (+1 sv)
barbed strangler: (remains the same)
venom rifles: (tyranid rifles with poison) 18” range (under re-testing)

will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12”

carnifex:
may add an additional 2 models

T: 6
W: 5

Equipment:
scything talons, piercing talons

special rules:
rampant rage, living battering ram, natural disaster


upgrades:
Toxic sacks:
range biomorph exoskeleton:
armoured shell: (2+ save)_
crushing claws: (+d3 attacks & +1 to range AP)
reinforced plating: (reduced strength of weapon being fired at you by 1)
heavy venom cannon: (strength 9 AP 2 heavy 2)
barbed strangler: (strength 5 AP 5 large blast, pinning)
twin linked devourers: (strength 4 AP 6 assault 4)

rampant range: when charging units the carnifex gains rage & furious charge)

Living battering ram: the carnifex deals d3 hammer of wrath hits

natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play




Fortifications:

   Spawning Pool – 160 points. Each time an infantry model dies within 18″ of the Pool, place it on the Pool instead of removing it from play. At the start of the Tyranid Movement phase replace any models that are on the Pool with Termagants; these are a new unit that may move and shoot as normal.
   Hive Tower – 3 Towers for 150 points. Must be placed within 6″ of each other. 36″ range, S8, Ap-, Assault 2, Skyfire, Interceptor.
   Tunnel Network – 5 Tunnel Maws for 100 points. Place during deployment but not in your opponent’s zone. Tyranid units coming in from reserve may deploy from a Tunnel Maw as if disembarking from a vehicle (so no assaulting). Tyranid units may enter a Tunnel Maw as if embarking in a vehicle – place them in ongoing reserves, but they may only re-emerge from a Tunnel Maw. Tunnel Maws can be attacked and destroyed like any other unit (T7, W2). If all Maws are destroyed with units still in the tunnel network, these units are also destroyed.



Última edição por DrMadWolf em Sex Nov 08, 2013 10:54 pm, editado 1 vez(es)


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4 Novas minis dos tyranids á vista ! em Sex Nov 08, 2013 10:51 pm

Novas minis dos tyranids á vista !


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5 Ultimas Novidades ! em Qua Dez 11, 2013 8:53 pm

Já temos parte da capa do codex:


Prime


Warriors:


Tyrant Guard


Exocrine / Haruspex (Novo bug):


Ambos parecem ser do mesmo kit.

Harpy / Crone (tinha de haver flyers):


As bombas/minas do ultimo.


Algumas das Regras:
The total release contains 9 new kits, 3 clamshells. ZERO Finecast.

At least 1 new unit per FOC category.

Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support.

Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:
- Basic biomorphs
- Rare biomorphs
- Psychic-Leader biomorphs
- Unique biomorphs (only 1 each per army)

Units Rumors
Ymgarl Genestealers retain their ability to assault out of their hidden location.

Lictors only allow snap shots plus gain a hefty cover save when they are unveiled.

Raveners and Hormagaunts are Beasts.

Hormagaunts come equipped with Fleet by default.

Genestealers gain an A, and WS bonus.

Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.)

Trygon Primes move to HQ.

Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield.

New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes.

Another "new" big bug is a direct import from EPIC with it's name unchanged.

Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.


Tervigons
- Purchasing a single 30-model Termigant unit unlocks Tervigons as TROOPS choice.

Tervigon upgrades include:
20pts - enlarged spawns roll 4d6.
15pts - unlimited spawns, never "burn out"
Both upgrades can be purchased

Army Special Rules
Synapse providing Eternal Warrior.

E agora o pormenor que desmotiva as compras:
Miniatures Releases
New Releases January 11th
Codex Tyranids $49.50
Tyranid Psychic Cards $6
Tyranid Harpy - Hive Crone $80
Tyranid Exocrine - Haruspex $73
Tyranid Warriors (3 model kit) $51
Tyranid Hive Guard/ Tyrant Guard (3 model kit) $70
Carnifex Brood (2 model kit) $90
Tyranid Swarm (95 model boxed set) $170


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6 Re: Rumores sobre os Novos Tyranids em Qui Dez 12, 2013 8:35 am

Mais rumores sobre as regras:
Psychic Powers
Primaris: Dominion: blessing, +6" synapse range for the caster
Catalyst: FnP for caster and unit, and another unit in 12"
Paroxysm: ???
The Horror: ??? - Broodlords have this power
Onslaught: ???
Psychic Scream: 1 charge, Nova 6", Each target takes 2d6+2 minus its Ld wounds without cover nor armor saves.
Warp Blast: 2 charges, Witchfire, same effect as now.

NOTE: Tyranids CAN take rulebook powers.

Rules
Bounding Leap on Hormagaunts: +3" Run.

Old One Eye: In the WD report is regenerating like crazy.

Crone: S:8 VECTOR STRIKE, potent missiles (those funky bug thingys on it's wings in the pics) and it even comes with an additional flamer template weapon.

Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes, Tervigon, Warriors, Genestealers all have significant point decreases
Zoanthropes come with Psychic Scream, and Warp Blast as standard
Brain leach devourers no longer strength 6

Exocrine has two different firing modes, one being a D3 Large Blasts or SIX S:7 AP:2 shots!!!

Haruspex has the ability to magna grapple vehicles and enemy troops.


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