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WLC » Outros Jogos » Tabletop » Preview - DeadZone

Preview - DeadZone

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1 Preview - DeadZone em Sab Nov 09, 2013 2:12 pm

Deadzone is a 2 player miniatures game using D8s played with between 5-25 high quality Mantic miniatures:

- Sci-fi Skirmish System: Take command of a crack team of upgradable elite troopers from one of four factions including powerful heroes, troopers, heavy weapons and specialists.

- Modular 3D Environment: Deadzone is played using a flat, grid-based gaming mat that can be built up using Barricades and Buildings from our modular plastic Sci-fi Scenery Range.

- Equipment and Loot: Upgrade your troopers by collecting equipment and new weapons from the Battlefield, such as machine guns, medi-packs, grenades and more. But beware – you could be triggering a booby trap!

- Player Progression and Experience: Grow your team across the war as individual soldiers earn experience and advance through ranks, acquiring new abilities and awesome new weapons.



In Deadzone, you control an elite squad of soldiers and engage your opponents in furious fire-fights within the cramped confines of an urban battlezone.



Featuring stunningly detailed miniatures and fully modular scenery, Deadzone puts you in the centre of exciting battles with variable mission objectives: capture enemy intel, assassinate the enemy leader… eliminate the opposition!



Deadzone is played amidst an urban warzone and includes a flat highly detailed gaming mat and sprues of our plastic Sci-fi scenery, allowing you to create a fully interactive 3D gaming environment !



The Scenery is broken down into bundles known as BattleZones - each containing 4 Buildings Sprues of approximately 6 tiles plus a Connector Sprue - from a set theme including the Core World Buildings BattleZones and the Landing Pad BattleZones.


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2 Re: Preview - DeadZone em Sab Nov 09, 2013 3:01 pm

Tapete para a Mesa de jogo:





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3 Re: Preview - DeadZone em Sab Nov 09, 2013 3:04 pm

Miniaturas e Escala:




Um exemplo das stat-cards:


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4 E agora as Facções !!! em Sab Nov 09, 2013 3:09 pm

E agora as Facções !!!

The Enforcers are the Corporation’s elite peacekeepers, dispatched to tackle threats that are beyond the scope of regular military units. Each one is a superior soldier, trained in countless forms of combat and equipped with the best technology available.

As a unit they are disciplined and fearless, ready to lay down their lives to carry out the orders of their captain without a single question.






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5 Re: Preview - DeadZone em Sab Nov 09, 2013 3:13 pm

Plague

Bloodthirsty monsters created by an alien virus, the Plague exist for one thing only – to spread their contagion as far as possible. The virus affects its hosts in a variety of ways; its earliest victims become towering hulks, filled with a steadfast will which drives their lesser kin...




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6 Re: Preview - DeadZone em Sab Nov 09, 2013 3:16 pm

Forgefathers

The Forge Fathers are not tempted to battle easily, but will readily deploy their forces to defend their honour and their trading interests. The Forge Fathers do not wage war lightly, but once committed they will depart only when their foe has been annihilated !






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7 Re: Preview - DeadZone em Sab Nov 09, 2013 3:18 pm

Veer-myn

It is said that no matter where you are in the Milky Way, you’re never more than a few meters from a Veer-myn – and that’s a very alarming thought. These normally secretive creatures have now spied the world above long enough to learn some of its science and lust for its wealth. More and more often, the chittering hordes of rat-creatures, armed to the teeth with scavenged weaponry they have ‘adapted’ to their needs, emerge from the bowels of spacecrafts and settlements alike in an attempt to seize them and enslave the ‘folk above’.


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8 Re: Preview - DeadZone em Sab Nov 09, 2013 3:20 pm

Asterians

The Asterians are a secretive, mysterious and down-right violent Strike Force of lethal Cyphers led by a solitary Asterian Commander.


Beyond the Creator only they are known to understand the true origin of the Plague and the effects it has on living organisms. Because of this they will send only one of their own in to extract the Artefact and eliminate the Plague, and they accompany this commander with a retinue of Cyphers – the Asterian equivalent of Cyborgs. These large, soulless husks fight with speed and intensity, employing powerful energy-based weaponry and grav-tech to dominate the battlefield.



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9 Re: Preview - DeadZone em Sab Nov 09, 2013 3:22 pm

Marauders

(orks da mantic)

The Marauders were trained by the Corporation as shock troops and guards, but that’s in the past - since the Mandrake Rebellion they’ve become the terror of the shipping lanes.

They strike out at the GCPS with the very weapons with which they were outfitted, combining well-honed battle drill with brute force and low cunning.




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10 Re: Preview - DeadZone em Sab Nov 09, 2013 3:31 pm

Rebs:

The free-thinkers and dissidents of the Corporation will always find a home with the Rebellion. They do not stand alone, either; the galaxy is large and most races have reasons to hold a grudge against the Corporation. Coordinating their efforts from hidden bases deep in unoccupied space, Rebs raid isolated outposts to build stocks of munitions and technology, hoping one day to have the strength to stand up against the Council of Seven.

The Rebs are a blanket term for the fantastical mix of humans and alien species opposed to Corporation rule, and this has been reflected in the miniature concepts drawn by Heath Foley:



The Sorok are a fierce race with a rigid warrior caste system. Their honour-duels are known to last for days, and a swordspawn is expected to make its first kill before it learns to speak. Despite this, they are often underestimated by those who do not know them, due to their outlandish appearance. The Rebellion boasts entire enclaves of Sorok warriors, who see the Corporation’s expansion policies as a threat against their traditional ways.


Several decades ago the glorious Teraton Empire approached the Global Co-Prosperity Sphere, offering trade and counsel. Despite their reputation as shrewd merchants, the Teratons did not expect scheming and duplicity from what they saw as such as young, hopeful race. Now yoked to multifarious Corporations by galactic trade laws, contracts and treaties, the Teraton Empire is a shadow of its former self. Younger Teratons, lacking the patience of their elders, are now often found leading the charge for Rebellion forces.

Teratons are hulking soldiers that pack one heck of a punch. The hot-headed pups that have left the Teraton Empire strap vicious looking weapons to their arms, seeking to use their supreme strength, resilience and intelligence in the fight against the Council of Seven!

When the first elements of Mining Fleet 411 landed on Azure IX they came across the Yndij, a race of hunters living in the planet’s great jungles. They refused to leave, and would have been wiped out if not for a chance attack by the Rebellion. The invading forces were driven away, but not before the jungles were devastated. Now, the Yndij have taken a permanent place in the Rebellion, hoping to stop the same thing happening to others.

Swapping their homeworlds for the urban jungle, Yndij Hunters are agile troops for the Rebs and increasingly a mainstay unit of any Rebs attack.







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